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000017_owner-lightwave@webcom.com_Thu Jun 1 22:08:41 1995.msg
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Date: Thu, 1 Jun 1995 23:20:36 -0400 (EDT)
From: Joe Angell <jangell@risd.edu>
Subject: Re: point illumination problem
To: DScott5663@aol.com
Cc: harlock@raindrop.ranma.com, lightwave@webcom.com
In-Reply-To: <950530202921_17617600@aol.com>
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On Tue, 30 May 1995 DScott5663@aol.com wrote:
>
> >>Mike, How about making the point a polygon, then giving the >>polygon a
> surface name and then making the surface transparent?
>
> >Thanks for the solution. I didn't think about the existance of
> >1-point polygons. :)
>
> So I assume you've Imported the shape into Modeler and DIDN't
> see such a floating point above the object, right? If so, and it's
> NOT connected to the object, then delete it. If, however, there
> is NO floating point, then lasso select the point of the object
> in polygon select mode and see if polygons are selected as
> indicated by a non-zero number in the selection info box at the
> bottom. If there's even ONE selected (single point) poly, then
> click on Cut to remove it/them. This way you don't have to
> worry about the surface setting for such point polys being left
> attached to your objects.
Or you could select the Poly (as above) and just hit K to Kill the
polygon. The advantage to this is mainly on larger polys (3+sides), where
cutting/deleting (with z) a polygon can sometimes create a "ring" of
2-point polys around the old poly... uh, right...
-- Joe
--
Joe Angell <jangell@risd.edu> sent this message.
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